Hey guys,
I regret to say that due to personal life issues and otherwise, the mod has been put on hiatus for the time being. I’d love to finish the mod eventually, however.
-Kirb
Hey guys,
I regret to say that due to personal life issues and otherwise, the mod has been put on hiatus for the time being. I’d love to finish the mod eventually, however.
-Kirb
The modder of Tale of Kingdoms may actually be assisting the mod in the future.
-Kirb
The Shields are the only thing currently in available mod. For a variety of reasons, main quest/artifact-related aspects of the mod will be released all at the same time. However, this way we can release smaller features as we go about it. Thanks for your patience!
-Kirb
It may be possible for us to make it so you can start a new world as an ‘Artifact Mod’ world or a vanilla world. That’s the way Choam originally coded it, we’ll have to see if we can do the same with the new code.
-Kirb
I would have loved to have it done before the end of the year, but I don’t think it will be a possibility, given the delays, bad luck with extra coders, and also personal responsibilities. Having Minecraft 1.0 finally done, and Mike back and working on the mod is certainly a boon to the project, and will speed up the release.
-Kirb
yes, these protections however can be overrided if some one wants to. but yes you can he we plan to do so.
-mike
Enchantable unique/artifact weapons and armor would be pretty darn unbalanced, since they’re already enchanted. We might be adding new unlockable enchantments though.
-Kirb
yes they will, I also want to add enchantment to current items like, bow, arrows and other things.