February 2012
1 post
Artifact Mod is on Hiatus
Hey guys,
I regret to say that due to personal life issues and otherwise, the mod has been put on hiatus for the time being. I’d love to finish the mod eventually, however.
-Kirb
December 2011
3 posts
Anonymous asked: WIll the new mobs drop new alchemist reagents? So we could make new potions?
forever-intrigued asked: Hi, Just wondering if you plan on making this compatible with other mods. Mainly, there is currently a mod out called Tale of Kingdoms, and it adds things such as archer and warrior companions along with your own plot of land to create a kingdom. It would be great to have them run alongside each other as sort of a plot driven mechanic. ex. Once you become a king and have a tier 2 city, a...
thegracefulmanatee asked: Me and a few friends recently found this mod, and we were wondering what exactly was in the mod currently. So far we have only been able to find shields, as you described in your post, and nothing else. Is the divine orb implemented? Obviously the full dungeons aren't, but we wanted to know before we spend too much time trying to figure it out when it isn't released yet. When you do...
November 2011
15 posts
Anonymous asked: When your mod is installed, will all new games be "artifact mod" games or is there a way to just select "Survival Artifact" or "Hardcore Artifact"?
Anonymous asked: Considering the delay on coding, are you still shooting to release it before the end of the year? If not, do you have a targeted time frame?
Anonymous asked: Are there ways to prevent someone using other item from mods in dungeons
Anonymous asked: Will artifacts be enchantable? its also just been to long since ive told you guys how awsome you are so here you go YOU GUYS ARE AWSOME :P.
Anonymous asked: Will shields be enchantable? If so, will shields have some unique enchants, like "blocks one more heart"?
new update of Artifact Feature Pre
http://imgur.com/a/de6Wk
Here is the “Artifact Mod Features alpha” it is currently only available for 1.9pre5 which you can get here: http://assets.minecraft.net/1_9-pre5/minecraft.jar
currently it only includes our shield, and you can download it
here : https://adcraft.co/jnexl3
and without adcraft D: http://dl.dropbox.com/u/42623931/ArtifactPre.zip
(requires Modloader and Audiomod)
Please if you have...
http://imgur.com/a/z6fxG
Anonymous asked: what did you think of the enderdragons and the ending
To answer a few queries about the delay, the search for reliable modders and coders has proven mostly fruitless, which is incredibly frustrating to say the least, albeit not entirely unexpected.
I assure you that nobody wants to finish the mod more than I do, and I’m too busy with my actual job and responsibilities to learn java, and my workload with the non-coding section of the mod is...
Project temporarily on pause
Until Mike gets back online at the end of the month!
-Kirb
Anonymous asked: instead of putting yellow, red, and blue artifacts on the altar to enter the white duengon, why not make a craftable white artifact?
October 2011
26 posts
Questions and other stuff
Update:
As you can probably guess, the whole coder situation kind of delays things. Until Mike gets back on the 24th of November, the mod won’t be progressing at full speed. By then he’ll be free to work on the mod 24/7, so we’ll probably get a ton done.
C’est la vie!
Here’s some Q&A.
“5 hours to complete a dungeon”, you say. Jesus! Is that what...
Update
Here’s a quick update with some good news and some bad news:
Bad news first: Mike (Saspiron) has to go cold-turkey with coding on the mod from now until November 24th, since he needs to focus on exams. This is fine, exams are definitely more important than a mod. But of course, he is also the main coder, so this means that progress on the code-side (the side that desperately needs the most...
Need an additional coder for Artifact
Hey all,
Are there any coders out there that would be interested in helping code the mod?
Mike and Dekoa are currently very pressed on time, and it’s difficult for them to find very much time to work on the mod, so having an additional hand would help speed things up immensely.
Main Criteria:
-Must have experience coding, and good knowledge of Java.
-Passionate to work on the mod.
...
Anonymous asked: I was wondering if you plan to incorporate The End into the goal created by you mod. Also I wanted to if you were at all worried about Minecraft possibly getting its own goal and how that will effect your mod.
Questions
How long do you estimate it will take someone to get through an average length labyrinth?
A friend playtested an earlier version of blue, took him about 5 hours to explore, find the four keys and get to the boss room. And that’s without getting 100%, encountering mobs, or the new sections I added.
Have you already made any of the boss mobs? Also, how many labrythinths have you built...
Anonymous asked: I've got two questions. First: About how much % of the mod are coded right now? And second: Was the coding at the beginning faster, slower or exactly the same?
Anonymous asked: Is modding fun?
Anonymous asked: Will we be awarded for playing on hardcore mode?
Anonymous asked: How many types of elementals are there? And what reward is there for bringing one down--some cool drops or just bragging rights?
Anonymous asked: i take it you guys will make some way so that the artifacts and armor wont show up in a toomanyitems mod.
Anonymous asked: I know it's a little late to ask this but how are you scaling the labyrinths for the new hunger system. If we start with fewer hearts then normal without the ability to instantly heal ourselves fighting monsters might get a little frantic. I was also wondering will you have a part in any of the dungeons where you fight off waves of monsters or will all mobs be present when you enter a room.
Anonymous asked: Can you show us a screenshot of one of the mobs or something other than those awesome temples?
Questions
Are you planning on gradually updating the mod as time goes by? Adding more quests and such after the actual release.
It’s pretty likely.
Have you thought at all about a way to incorporate 1.9’s potions and brewing stands into the mod?
I’ve given it some thought, nothing concrete yet, though. It’s possible that we might be adding a few new potion effects based off of...
Anonymous asked: With this mod will there be a magic system?
Goal of Artifact mod - to promote exploration and make minecraft more fun.
the main point of the Artifact mod is of course the Artifact.
one other thing we are doing is adding new mobs to the normal world(not in temples) There is over 10 planed mobs for the normal world. this is to make the biomes more interesting and different in not just looks. to promote exploration and expanding your empire...
Anonymous asked: Will mobs attack npcs?
Anonymous asked: Maybe someday you can add a "kill the thief boss" quest to the mod, where slain thieves drop hints about the location of their secret lair. Then you can find the lair, clear it out, and never have problems with thieves again.
Anonymous asked: Are you still going to be making new mobs exclusive to the red labyrinth? Now that the nether has new mobs (Blaze and Magma cube) will it really be necessary?
Anonymous asked: Wouldn't it be done sooner if you didn't appear to spend 24/7 reading these repetitive questions?
Anonymous asked: How will our "base" be defined? You say the NPCs will hang around there, but it seems unlikely that you guys are coding a system that will map our independently made houses, find a way to treat it as an entity, and assign NPCs to it...
Anonymous asked: I'm really interested in the mod, however, I don't want to read every question asked of you (Though good on you for answering so many!) Is there a good place that i can keep my eye so I'll be aware of the mod release, without all the answers?
Anonymous asked: Do you believe you guys are on schedule? I just realized Oct. 18 is not too long away and from then on its a straight shot with no updates until Minecraft is released. Time is flying! I wish I had some more questions XD
Anonymous asked: Did you see Notch's enchanter? Have any ideas yet? :3 What about tool durability? You said there are special weapons that die like normal tools, will there maybe be two of them so we can repair them :-> Also, with all these new items are you planning on making any more crafted items in the game such as maybe a fire arrow made by replacing a stick in the arrow with a blaze rod? I'm...
Anonymous asked: Is Geri going to ask us to stay a while and listen?
September 2011
142 posts
Wow it's late
Just rebalanced and tweaked the designs of all the Artifact tools in anticipation for these nifty potion updates. And designed a few pretty cool weapons too. :D
Maybe I’ll make the sprites for them tomorrow and show them here.
Bedtime!
-Kirb
Question time
How many side dungeons and quests are there going to be? What roles are the NPCs we obtain as companions play?
Hard to say until we’re done. I’ve already planned for about 5~ side dungeons and about 10~+ quests. NPCs serve essentially as a way to populate your base and cities. Most of them will not be practical to take with you anywhere.
There are named Guardsman, Archers, a Mage,...
Anonymous asked: Is there going to be weapons like katanas that kill all mobs in a 10 block radius or a sword that stikes lightining down on mobs that you could get from quests, dungeons etc.